Bingo
Bingo: Love in Montana” is not just a game; it’s an experience where players decorate their ranch, play Bingo, and delve into a love story. This project aimed to merge casual gaming with an extensive decoration and story-telling element, presenting a unique challenge in game design and development.
![Bingo](png/scr_1-11.png)
![Bingo](png/scr_2-9.png)
Client & Product
The Bingo project was initiated with the vision of creating a board game that transcends the traditional boundaries of casual gaming. The goal was to craft a game that appealed to a wide audience, providing both entertainment and creative freedom.
![Bingo](webp/img_ch_bingo-11.webp)
Challenges Faced
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Creative Customization
Implementing a vast array of decorations and customizations.
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Empowering Designers
Developing tools for game designers to weave stories without constant developer intervention.
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Efficient Resource Management
Managing resource usage efficiently to ensure quick load times, optimal performance, and minimal battery consumption.
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Flexible Engine Architecture
Incorporating a flexible engine architecture to support both the core Bingo game and various metagames.
Role of Art Coordinator
The Art Coordinator on the project “Bingo: Love in Montana ” played a crucial role in overseeing and managing all artistic aspects of the project. His responsibilities involved coordinating with artists, graphic designers, and other team members to ensure that the art direction aligned with the overall vision and goals of the project.
WHIMSY TEAM
- Principal Technical Artist
- Senior Art Coordinator
- Visual Effects (VFX) Artist
- Illustrator
- Principal 3D Modeler
- Character Design Specialist
- Environmental Art Designer
- Animator & Rigging Specialist
Developed Features
job done
- Modular Engine Components Separated core and metagame engine functionality into modular components.
- Dynamic Content Tool Developed a technical tool facilitating dynamic game content changes by designers.
- Art Optimization Optimized art resources and loading techniques to improve scene transition speeds.
- Prefab Management Efficiency Introduced Unity’s addressable for efficient prefab management.
- Memory Reduction Implemented art optimization strategies to reduce memory usage.
- Resource Management Controlled resource duplication through smart addressable group management.
- Draw Calls Reduction Reduced draw calls by optimizing scene layering.
- Mobile Performance Enhancement Enhanced performance for mobile devices through data and rendering optimizations.
Outcomes
Bingo: Love in Montana” promises to provide an enriched, captivating experience that combines strategic gameplay with the joy of bingo. Its focus on balance, strategic use of boosters, and PvP competitions could lead to various positive outcomes, including a strong player community, increased player engagement, and significant skill development.
- 9 months of development It took 9 months from the start of development to soft-launch
- 50 percent of retention Day retention is 50%
- 2+ million of players Got 2 millions of installs during the soft-launch and loyal positive audience
- 100 000+ downloads During several month after launch
Review
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